You are browsing articles by 'Oliver Stockley'

By Oliver Stockley On 27 Jun, 2012 At 08:11 PM | Categorized As Featured Reviews, iPhone, Reviews | With 0 Comments

On paper, Mega Run is the kind of game that I’m inclined to avoid. It’s unoriginal – yet another 2D runner – and, although free, involves in-game currencies that can be purchased with real-world money. When I picked it up and had a go, I was very pleasantly surprised. Its simple mechanic, one-touch controls and […]


By Oliver Stockley On 16 Jun, 2012 At 07:43 PM | Categorized As Featured Reviews, iPhone, Reviews | With 0 Comments

Slingshot Racing is an original twist on the well-worn racing genre. Its top-down one-touch gameplay provides a refreshing change from the clumsy steering systems of many iPhone racers. Rather than forcing you to battle with complicated car controls, the game instead asks you to touch anywhere on the screen to sling some rope at the […]


By Oliver Stockley On 28 May, 2012 At 10:09 AM | Categorized As Featured Reviews, iPhone, Reviews | With 0 Comments

[B]ike Baron has been on the app store for quite a while now, but I’ve only just got around to playing it, and I’m glad I have. At 99 cents, it costs hardly anything but offers bucket loads of engaging content, including a level creator in case you get bored of what’s on offer The […]


By Oliver Stockley On 14 May, 2012 At 11:36 AM | Categorized As Featured Reviews, iPhone | With 2 Comments

I’m confused. A puzzle game called 100 Floors only contains 30 floors. There is no explanation for this odd choice of name, with the app description instead explaining how to complete the first few levels of the game. Weird. In the app, you’re tasked with getting an elevator up a building, using a different method […]


By Oliver Stockley On 7 May, 2012 At 11:00 AM | Categorized As Featured Reviews, iPhone, Reviews | With 0 Comments

One Touch Drawing is a simple puzzle app that’s not just fun, but free as well – a pretty ideal combination, if you ask me. In the app, you are faced with 2D diagrams consisting of straight lines, divided at vertices by big dots. Your job is to navigate your finger around the lines without […]


By Oliver Stockley On 28 Apr, 2012 At 03:40 PM | Categorized As iPhone, Special Feature | With 2 Comments

The idea of being able to carry a laptop around in your pocket is a massively enticing one. Smartphones have already gone some way to making it a reality, offering a ridiculously large number of apps to fulfill nearly every tech-based demand that you might have. They can be used to word process, make music […]


By Oliver Stockley On 23 Apr, 2012 At 12:31 PM | Categorized As Featured Reviews, iPhone, Reviews | With 2 Comments

The way that people grow to love or hate different brands has always fascinated me. The strength of a brand can play a huge part in the success of a company – it’s vital that people remember, interact with and grow fond of their branding. Companies want us, the consumers, to remember their brands; we’re […]


By Oliver Stockley On 18 Apr, 2012 At 12:46 PM | Categorized As Featured Reviews, iPad, iPhone, Special Feature | With 2 Comments

Sometimes, a game can feel like a bit of a chore. Lemonade Tycoon and a few of Kairosoft’s app store releases began to give me that feeling towards the end of their gameplay, and I’m beginning to get it again with Draw Something, but for completely different reasons. Whereas the former can require a little […]


By Oliver Stockley On 9 Apr, 2012 At 12:51 PM | Categorized As Featured, iPhone, Special Feature | With 2 Comments

Apple products always attract reams of rumours, some crazy and many plausible. In fact, there are normally so many rumours that some websites keep up-to-date rumour roundups which compile all of the rumours in one easy-to-manage format. The iPhone 5 is no exception, with recent rumours of a 3D camera, a “physical controller” for iOS, […]


By Oliver Stockley On 19 Mar, 2012 At 06:37 PM | Categorized As Featured Reviews, iPhone, Special Feature | With 2 Comments

In October 2009, Apple began allowing app developers to add in-app purchases to free apps. The move was beneficial in many ways, reducing the need for lite versions of apps and allowing developers more freedom in their pricing structures. But the move also paved the way for a new experience within iPhone gaming: freemium. Freemium […]


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